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</style><table class="infobox vevent"><tbody><tr><th colspan="2" class="infobox-above summary">id Tech 5</th></tr><tr><td colspan="2" class="infobox-image logo"></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;"><a href="Programmer" title="Programmer">Original author(s)</a></th><td class="infobox-data"><a href="John_Carmack" title="John Carmack">John Carmack</a></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;"><a href="Programmer" title="Programmer">Developer(s)</a></th><td class="infobox-data"><a href="Id_Software" title="Id Software">id Software</a></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;">Written in</th><td class="infobox-data"><a href="C%2B%2B" title="C++">C++</a>, <a href="AMPL" title="AMPL">AMPL</a>, <a href="Clipper_(programming_language)" title="Clipper (programming language)">Clipper</a>, <a href="Python_(programming_language)" title="Python (programming language)">Python</a> (AI)</td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;"><a href="Computing_platform" title="Computing platform">Platform</a></th><td class="infobox-data"><a href="IOS" title="IOS">iOS</a>, <a href="Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a>, <a href="MacOS" title="MacOS">OS X</a>, <a href="PlayStation_3" title="PlayStation 3">PlayStation 3</a>, <a href="PlayStation_4" title="PlayStation 4">PlayStation 4</a>, <a href="Xbox_360" title="Xbox 360">Xbox 360</a>, <a href="Xbox_One" title="Xbox One">Xbox One</a></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;">Predecessor</th><td class="infobox-data"><a href="Id_Tech_4" title="Id Tech 4">id Tech 4</a></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;">Successor</th><td class="infobox-data"><a href="Id_Tech_6" title="Id Tech 6">id Tech 6</a></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;"><a href="Software_license" title="Software license">License</a></th><td class="infobox-data"><a href="Proprietary_software" title="Proprietary software">Proprietary</a></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;">Website</th><td class="infobox-data"><span class="url"><a rel="nofollow" class="external text" href="http://idsoftware.com">idsoftware<wbr>.com</a></span></td></tr></tbody></table>
<p><b>id Tech 5</b> is a <a href="Proprietary_software" title="Proprietary software">proprietary</a> <a href="Game_engine" title="Game engine">game engine</a> developed by <a href="Id_Software" title="Id Software">id Software</a>. It followed its predecessors, <a href="Id_Tech_1" class="mw-redirect" title="Id Tech 1">id Tech 1</a>, <a href="Id_Tech_2" class="mw-redirect" title="Id Tech 2">2</a>, <a href="Id_Tech_3" title="Id Tech 3">3</a> and <a href="Id_Tech_4" title="Id Tech 4">4</a>, all of which had subsequently been published under the <a href="GNU_General_Public_License" title="GNU General Public License">GNU General Public License</a>. It was seen as a major advancement over <a href="Id_Tech_4" title="Id Tech 4">id Tech 4</a>. The engine was first demonstrated at the <a href="WWDC" class="mw-redirect" title="WWDC">WWDC</a> 2007 by <a href="John_D._Carmack" class="mw-redirect" title="John D. Carmack">John D. Carmack</a> on an eight-core computer; however, the demo used only a single core with single-threaded <a href="OpenGL" title="OpenGL">OpenGL</a> implementation running on a 512&nbsp;MB 7000 class <a href="Nvidia_Quadro" class="mw-redirect" title="Nvidia Quadro">Quadro</a> video card.<sup id="cite_ref-http://www.Gaminggroove.com_posting_1-0" class="reference"><a href="#cite_note-http://www.Gaminggroove.com_posting-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> id Tech 5 was first used in the video game <i><a href="Rage_(video_game)" title="Rage (video game)">Rage</a></i>, followed by <i><a href="Wolfenstein%3A_The_New_Order" title="Wolfenstein: The New Order">Wolfenstein: The New Order</a></i>, <i><a href="The_Evil_Within" title="The Evil Within">The Evil Within</a></i> and <i><a href="Wolfenstein%3A_The_Old_Blood" title="Wolfenstein: The Old Blood">Wolfenstein: The Old Blood</a></i>. It was followed up by <a href="Id_Tech_6" title="Id Tech 6">id Tech 6</a>.
</p>
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<div class="mw-heading mw-heading2"><h2 id="Features">Features</h2></div>
<p>The initial demonstration of the engine featured 20&nbsp;GB of texture data (using a more advanced <a href="MegaTexture" class="mw-redirect" title="MegaTexture">MegaTexture</a> approach called <i>Virtual Texturing</i>,<sup id="cite_ref-2" class="reference"><a href="#cite_note-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> which supports textures with resolutions up to 128,000 × 128,000 pixels), and a completely dynamic and changeable world. This technique allows the engine to automatically stream textures into memory as needed, meaning that developers need not concern themselves with memory restraints or texture limits. This has the advantage of simplifying the creation of content, by eliminating the need to adapt content for different platforms. The engine automatically optimizes resources for cross-platform development, making it possible to render the same models on different platforms, while creating them for only one platform, further simplifying cross-platform development.<sup id="cite_ref-Gamespot.com_3-0" class="reference"><a href="#cite_note-Gamespot.com-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup>
</p><p>One of the visually evident features the renderer included is a <a href="Penumbra" class="mw-redirect" title="Penumbra">penumbra</a> in the shadowing (soft edges), by using <a href="Shadow_map" class="mw-redirect" title="Shadow map">shadow maps</a>. In contrast, id Tech 4, which featured volume-based shadows, had very sharply defined shadows. Numerous other advanced graphical effects such as various materials for lighting, <a href="High-dynamic-range_rendering" title="High-dynamic-range rendering">high-dynamic-range rendering</a>-centric effects, bloom, <a href="Crepuscular_rays" title="Crepuscular rays">crepuscular rays</a> (<a href="Volumetric_lighting" title="Volumetric lighting">volumetric lighting</a>), <a href="Radiosity_(3D_computer_graphics)" class="mw-redirect" title="Radiosity (3D computer graphics)">radiosity</a>,<sup id="cite_ref-4" class="reference"><a href="#cite_note-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> soft particles, pixel shader effects, <a href="Alpha_to_coverage" title="Alpha to coverage">alpha to coverage</a>, post processing, Screen Space Reflection, dynamic water surfaces, procedural animation, <a href="Cloth_simulation" class="mw-redirect" title="Cloth simulation">cloth simulation</a>, <a href="Depth_of_field" title="Depth of field">depth of field</a>, and <a href="Motion_blur" class="mw-redirect" title="Motion blur">motion blur</a>, are contained. <a href="Multi-threaded" class="mw-redirect" title="Multi-threaded">Multi-threaded</a> processing on the CPU is done for many of its tasks, including rendering, game logic, AI, physics, and sound processing.
</p><p>The engine comes with a content-creation tools package called id Studio, which is supposed to be much more user-friendly and polished than in earlier versions. Previously, content creation required artists to run various command-line tools beyond the level editor's own tools, while id Tech 5 allows for all work to be done 'in-engine'.
</p><p>While id Software will be using the engine solely for creating shooter games, the engine also has the capability to operate outside of this genre. Steve Nix from id Software stated that "Not only do we think people can make games outside the action-shooter space with our technology, we encourage it. We'd actually like to see those games made."<sup id="cite_ref-Gamespot.com_3-1" class="reference"><a href="#cite_note-Gamespot.com-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading2"><h2 id="Marketing_and_licensing">Marketing and licensing</h2></div>
<p>The engine was first publicly shown during the 2007 Apple Worldwide Developers Conference keynote address, then was later shown privately to an audience of potential licensees at <a href="Electronic_Entertainment_Expo" class="mw-redirect" title="Electronic Entertainment Expo">E3</a> 2007. The first public demonstration focusing exclusively on the engine took place at <a href="QuakeCon" title="QuakeCon">QuakeCon</a> in the same year<sup id="cite_ref-ING_interview_with_Tim_Willits_5-0" class="reference"><a href="#cite_note-ING_interview_with_Tim_Willits-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> during the annual keynote held by John Carmack.
</p><p>An interview with John Carmack, the lead graphics engine developer at id (at the time), indicated that like its predecessors, id Tech 5 would eventually be released as <a href="Open-source_software" title="Open-source software">open-source</a>. The move to open source would likely come many years after id Tech 5's release as a proprietary engine. At <a href="QuakeCon" title="QuakeCon">QuakeCon</a> 2007, Carmack told <a href="LinuxGames" class="mw-redirect" title="LinuxGames">LinuxGames</a> that he would integrate as little proprietary software as possible into id Tech 5, as "eventually id Tech 5 is going to be open source also. This is still the law of the land at id, that the policy is that we’re not going to integrate stuff that’s going to make it impossible for us to do an eventual open source release."<sup id="cite_ref-linuxgames_ref_6-0" class="reference"><a href="#cite_note-linuxgames_ref-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> Carmack resigned from id in 2013, and no source code release followed the launch of <a href="Id_Tech_6" title="Id Tech 6">id Tech 6</a> in 2016.
</p><p>At <a href="QuakeCon" title="QuakeCon">QuakeCon</a> 2010, id CEO <a href="Todd_Hollenshead" title="Todd Hollenshead">Todd Hollenshead</a> announced that while id Tech 5 could be shared with internal <a href="ZeniMax_Media" title="ZeniMax Media">ZeniMax Media</a> developers, the engine will not be available for external licensing.<sup id="cite_ref-7" class="reference"><a href="#cite_note-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> On November 10, 2010 it was announced that the first ZeniMax internal developer to work with the engine would be <a href="MachineGames" title="MachineGames">MachineGames</a>.
</p>
<div class="mw-heading mw-heading2"><h2 id="Void_and_Stem_engines">Void and Stem engines</h2></div>
<p>During the development of <i><a href="Dishonored_2" title="Dishonored 2">Dishonored 2</a></i>, <a href="Arkane_Studios" title="Arkane Studios">Arkane Studios</a> rewrote majority of the id Tech 5 for purposes required for the development of the game.<sup id="cite_ref-8" class="reference"><a href="#cite_note-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> The new version of the engine was named "Void" engine. Arkane removed unneeded elements from the engine like the mini open world and overhauled the graphics. The new engine is intended to improve in-game lighting and post-processing to help the game's visuals, and allows the game to visualize <a href="Subsurface_scattering" title="Subsurface scattering">subsurface scattering</a>.<sup id="cite_ref-9" class="reference"><a href="#cite_note-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> The same engine was used in a standalone expansion pack <i><a href="Dishonored%3A_Death_of_the_Outsider" title="Dishonored: Death of the Outsider">Dishonored: Death of the Outsider</a></i>. Arkane later made their 2021 game <i><a href="Deathloop" title="Deathloop">Deathloop</a></i> also using the upgraded Void engine.<sup id="cite_ref-10" class="reference"><a href="#cite_note-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup>
</p><p>During the development of <i><a href="The_Evil_Within" title="The Evil Within">The Evil Within</a></i>, <a href="Tango_Gameworks" title="Tango Gameworks">Tango Gameworks</a> has also made heavy changes to the id Tech 5 engine for their own game.<sup id="cite_ref-11" class="reference"><a href="#cite_note-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-12" class="reference"><a href="#cite_note-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> During the development of <i><a href="The_Evil_Within_2" title="The Evil Within 2">The Evil Within 2</a></i> further changes were made; the new version of the engine was named the "Stem" engine.<sup id="cite_ref-13" class="reference"><a href="#cite_note-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-14" class="reference"><a href="#cite_note-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading2"><h2 id="Games_using_id_Tech_5">Games using id Tech 5</h2></div>
<table class="wikitable">
<tbody><tr>
<th>Year</th>
<th>Title</th>
<th>Developer
</th></tr>
<tr>
<td>2010</td>
<td><i><a href="Rage%3A_Mutant_Bash_TV" title="Rage: Mutant Bash TV">Rage: Mutant Bash TV</a></i><sup id="cite_ref-15" class="reference"><a href="#cite_note-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup></td>
<td><a href="Id_Software" title="Id Software">id Software</a>
</td></tr>
<tr>
<td>2011</td>
<td><i><a href="Rage_(video_game)" title="Rage (video game)">Rage</a></i></td>
<td>id Software
</td></tr>
<tr>
<td rowspan="2">2014</td>
<td><i><a href="Wolfenstein%3A_The_New_Order" title="Wolfenstein: The New Order">Wolfenstein: The New Order</a></i></td>
<td><a href="MachineGames" title="MachineGames">MachineGames</a>
</td></tr>
<tr>
<td><i><a href="The_Evil_Within" title="The Evil Within">The Evil Within</a></i></td>
<td><a href="Tango_Gameworks" title="Tango Gameworks">Tango Gameworks</a>
</td></tr>
<tr>
<td>2015</td>
<td><i><a href="Wolfenstein%3A_The_Old_Blood" title="Wolfenstein: The Old Blood">Wolfenstein: The Old Blood</a></i></td>
<td>MachineGames
</td></tr>
<tr>
<td>2017</td>
<td><i><a href="The_Evil_Within_2" title="The Evil Within 2">The Evil Within 2</a></i></td>
<td>Tango Gameworks
</td></tr></tbody></table>
<div class="mw-heading mw-heading2"><h2 id="See_also">See also</h2></div>
<ul><li><a href="First-person_shooter_engine" title="First-person shooter engine">First-person shooter engine</a></li>
<li><a href="List_of_game_engines" title="List of game engines">List of game engines</a></li></ul>
<div class="mw-heading mw-heading2"><h2 id="References">References</h2></div>
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<li id="cite_note-4"><span class="mw-cite-backlink"><b><a href="#cite_ref-4">^</a></b></span> <span class="reference-text"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.youtube.com/watch?v=hDI52v1ZUSQ">"RAGE 60fps demo on iPhone 4 by John Carmack"</a>. <i><a href="YouTube" title="YouTube">YouTube</a></i>. August 2010<span class="reference-accessdate">. Retrieved <span class="nowrap">2011-05-18</span></span>.</cite></span>
</li>
<li id="cite_note-ING_interview_with_Tim_Willits-5"><span class="mw-cite-backlink"><b><a href="#cite_ref-ING_interview_with_Tim_Willits_5-0">^</a></b></span> <span class="reference-text"><cite id="CITEREFAdams" class="citation web cs1">Adams, Dan. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20070818091533/http://pc.ign.com/articles/804/804112p2.html">"E3 2007: id Into the Future"</a>. IGN. Archived from <a rel="nofollow" class="external text" href="http://pc.ign.com/articles/804/804112p2.html">the original</a> on August 18, 2007<span class="reference-accessdate">. Retrieved <span class="nowrap">2007-07-14</span></span>.</cite></span>
</li>
<li id="cite_note-linuxgames_ref-6"><span class="mw-cite-backlink"><b><a href="#cite_ref-linuxgames_ref_6-0">^</a></b></span> <span class="reference-text"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20081003111457/http://www.linuxgames.com/archives/9374">"LinuxGames - Embrace your inner penguin"</a>. Archived from <a rel="nofollow" class="external text" href="http://www.linuxgames.com/archives/9374">the original</a> on 2008-10-03.</cite></span>
</li>
<li id="cite_note-7"><span class="mw-cite-backlink"><b><a href="#cite_ref-7">^</a></b></span> <span class="reference-text"><cite id="CITEREFGraft" class="citation web cs1">Graft, Kris. <a rel="nofollow" class="external text" href="https://www.gamedeveloper.com/programming/id-tech-5-i-rage-i-engine-no-longer-up-for-external-licensing">"id Tech 5 Rage Engine No Longer Up For External Licensing"</a>. Gamasutra<span class="reference-accessdate">. Retrieved <span class="nowrap">August 12,</span> 2018</span>.</cite></span>
</li>
<li id="cite_note-8"><span class="mw-cite-backlink"><b><a href="#cite_ref-8">^</a></b></span> <span class="reference-text"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20160825191313/http://www.gameplanet.co.nz/pc/features/g57bd06ce9b1e3/Art-director-Sebastien-Mitton-on-Dishonored-2s-supernatural-systems/">"Void engine allows Arkane to push the boundaries in every corner"</a>. <i><a href="Gameplanet" title="Gameplanet">Gameplanet</a></i>. <a href="Mighty_Ape" title="Mighty Ape">Mighty Ape</a>. Archived from <a rel="nofollow" class="external text" href="http://www.gameplanet.co.nz/pc/features/g57bd06ce9b1e3/Art-director-Sebastien-Mitton-on-Dishonored-2s-supernatural-systems/">the original</a> on 25 August 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">13 July</span> 2024</span>. <q>It is based on the Id Tech 5 engine, but we kept like 20 percent of the engine and we did the AI stuff.</q></cite></span>
</li>
<li id="cite_note-9"><span class="mw-cite-backlink"><b><a href="#cite_ref-9">^</a></b></span> <span class="reference-text"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.vg247.com/harvey-smith-wants-dishonored-to-become-a-pen-and-paper-rpg">"Harvey Smith wants Dishonored to become a pen and paper RPG"</a>. 21 June 2016.</cite></span>
</li>
<li id="cite_note-10"><span class="mw-cite-backlink"><b><a href="#cite_ref-10">^</a></b></span> <span class="reference-text"><cite id="CITEREFHayton2021" class="citation web cs1">Hayton, Phil (15 September 2021). <a rel="nofollow" class="external text" href="https://www.pcgamesn.com/deathloop/mixed-steam-reviews-performance-issues-stuttering">"Arkane is investigating Deathloop's performance issues "as a priority""</a>. <i><a href="PCGamesN" title="PCGamesN">PCGamesN</a></i><span class="reference-accessdate">. Retrieved <span class="nowrap">23 September</span> 2021</span>.</cite></span>
</li>
<li id="cite_note-11"><span class="mw-cite-backlink"><b><a href="#cite_ref-11">^</a></b></span> <span class="reference-text"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.polygon.com/a/e3-2014/the-evil-within">"The Evil within | Polygon E3 2014"</a>. <i><a href="Polygon_(website)" title="Polygon (website)">Polygon</a></i>.</cite></span>
</li>
<li id="cite_note-12"><span class="mw-cite-backlink"><b><a href="#cite_ref-12">^</a></b></span> <span class="reference-text"><cite id="CITEREFLucy_O'Brien2013" class="citation web cs1">Lucy O'Brien (23 April 2013). <a rel="nofollow" class="external text" href="https://www.ign.com/articles/2013/04/22/the-evil-within-first-look">"The Evil Within -- First Look"</a>. <i><a href="IGN" title="IGN">IGN</a></i>.</cite></span>
</li>
<li id="cite_note-13"><span class="mw-cite-backlink"><b><a href="#cite_ref-13">^</a></b></span> <span class="reference-text"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.relyonhorror.com/latest-news/evil-within-2-powered-modified-idtech-stem-engine/">"The Evil within 2 Powered by Modified idTech: STEM Engine"</a>. 23 September 2017.</cite></span>
</li>
<li id="cite_note-14"><span class="mw-cite-backlink"><b><a href="#cite_ref-14">^</a></b></span> <span class="reference-text"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.dsogaming.com/news/the-evil-within-2-will-be-powered-by-the-stem-engine-custom-built-engine-based-on-idtech/">"The Evil within 2 will be powered by the STEM Engine; custom-built engine based on idTech"</a>. 24 September 2017.</cite></span>
</li>
<li id="cite_note-15"><span class="mw-cite-backlink"><b><a href="#cite_ref-15">^</a></b></span> <span class="reference-text"><cite id="CITEREFSchramm2010" class="citation web cs1">Schramm, Mike (16 November 2010). <a rel="nofollow" class="external text" href="https://www.engadget.com/2010-11-15-rage-mutant-bash-tv-brings-id-tech-5-to-ios.html">"Rage: Mutant Bash TV brings id Tech 5 to iOS"</a>. <i><a href="Engadget" title="Engadget">Engadget</a></i>. <a href="Yahoo!_Inc._(2017%E2%80%93present)" title="Yahoo! Inc. (2017–present)">Yahoo! Inc.</a><span class="reference-accessdate"> Retrieved <span class="nowrap">13 July</span> 2024</span>.</cite></span>
</li>
</ol></div>
<div class="mw-heading mw-heading2"><h2 id="External_links">External links</h2></div>
<ul><li><a rel="nofollow" class="external text" href="https://web.archive.org/web/20090302004253/http://www.idsoftware.com/business/idtech5/">Official id Tech 5 licensing page</a> at the <a href="Wayback_Machine" title="Wayback Machine">Wayback Machine</a> (archived March 2, 2009)</li>
<li><a rel="nofollow" class="external text" href="https://web.archive.org/web/20071118184025/http://www.idsoftware.com/business/press/index.php?date=20070611000000">id Tech 5 press release</a> at the <a href="Wayback_Machine" title="Wayback Machine">Wayback Machine</a> (archived November 18, 2007)</li>
<li><a rel="nofollow" class="external text" href="https://web.archive.org/web/20091007031619/http://s09.idav.ucdavis.edu/talks/05-JP_id_Tech_5_Challenges.pdf">From Texture Virtualization to Massive Parallelization</a> (<a href="SIGGRAPH" title="SIGGRAPH">SIGGRAPH</a> 2009)</li>
<li><a rel="nofollow" class="external text" href="http://ttimo.typepad.com/blog/2009/09/id-software-and-linux.html">Timothee Besset's Blog post on possible porting to Linux</a></li></ul>
<div class="mw-heading mw-heading3"><h3 id="Media">Media</h3></div>
<ul><li><a rel="nofollow" class="external text" href="https://www.youtube.com/watch?v=HvuTtrkVtns"><span class="">John Carmack demonstrates id Tech 5 at WWDC 2007</span></a> on <a href="YouTube_video_(identifier)" class="mw-redirect" title="YouTube video (identifier)">YouTube</a></li></ul>
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</style><div id="id_Software_(games)127" style="font-size:114%;margin:0 4em"><a href="Id_Software" title="Id Software">id Software</a> (<a href="List_of_id_Software_games" title="List of id Software games">games</a>)</div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%">Main franchises</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Commander_Keen" title="Commander Keen">Commander Keen</a></i></li>
<li><i><a href="Doom_(franchise)" title="Doom (franchise)">Doom</a></i></li>
<li><i><a href="Quake_(series)" title="Quake (series)">Quake</a></i></li>
<li><i><a href="Wolfenstein" title="Wolfenstein">Wolfenstein</a></i></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other games</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Shadow_Knights" title="Shadow Knights">Shadow Knights</a></i></li>
<li><i><a href="Hovertank_One" title="Hovertank One">Hovertank One</a></i></li>
<li><i><a href="Dangerous_Dave" title="Dangerous Dave">Dangerous Dave</a></i></li>
<li><i><a href="Rescue_Rover" title="Rescue Rover">Rescue Rover</a></i></li>
<li><i><a href="Tiles_of_the_Dragon" title="Tiles of the Dragon">Tiles of the Dragon</a></i></li>
<li><i><a href="Catacomb_3-D" title="Catacomb 3-D">Catacomb 3-D</a></i></li>
<li><i><a href="Orcs_%26_Elves" title="Orcs &amp; Elves">Orcs &amp; Elves</a></i></li>
<li><i><a href="Rage_(video_game)" title="Rage (video game)">Rage</a></i>
<ul><li><i><a href="Rage%3A_Mutant_Bash_TV" title="Rage: Mutant Bash TV">Mutant Bash TV</a></i></li></ul></li>
<li><i><a href="Rage_2" title="Rage 2">Rage 2</a></i></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Games published</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Heretic_(video_game)" title="Heretic (video game)">Heretic</a></i></li>
<li><i><a href="Hexen%3A_Beyond_Heretic" title="Hexen: Beyond Heretic">Hexen: Beyond Heretic</a></i></li>
<li><i><a href="Hexen_II" title="Hexen II">Hexen II</a></i></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">People</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Current</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Kevin_Cloud" title="Kevin Cloud">Kevin Cloud</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Former</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Michael_Abrash" title="Michael Abrash">Michael Abrash</a></li>
<li><a href="Timothee_Besset" title="Timothee Besset">Timothee Besset</a></li>
<li><a href="Adrian_Carmack" title="Adrian Carmack">Adrian Carmack</a></li>
<li><a href="John_Carmack" title="John Carmack">John Carmack</a></li>
<li><a href="Matthew_Costello" title="Matthew Costello">Matthew Costello</a></li>
<li><a href="Graeme_Devine" title="Graeme Devine">Graeme Devine</a></li>
<li><a href="Robert_Duffy_(programmer)" title="Robert Duffy (programmer)">Robert Duffy</a></li>
<li><a href="Tom_Hall" title="Tom Hall">Tom Hall</a></li>
<li><a href="Todd_Hollenshead" title="Todd Hollenshead">Todd Hollenshead</a></li>
<li><a href="Jennell_Jaquays" title="Jennell Jaquays">Jennell Jaquays</a></li>
<li><a href="Katherine_Anna_Kang" title="Katherine Anna Kang">Katherine Anna Kang</a></li>
<li><a href="American_McGee" title="American McGee">American McGee</a></li>
<li><a href="Sandy_Petersen" title="Sandy Petersen">Sandy Petersen</a></li>
<li><a href="Mark_Rein_(software_executive)" class="mw-redirect" title="Mark Rein (software executive)">Mark Rein</a></li>
<li><a href="John_Romero" title="John Romero">John Romero</a></li>
<li><a href="Dave_Taylor_(game_programmer)" title="Dave Taylor (game programmer)">Dave Taylor</a></li>
<li><a href="Tim_Willits" title="Tim Willits">Tim Willits</a></li>
<li><a href="Mike_Wilson_(executive)" title="Mike Wilson (executive)">Mike Wilson</a></li></ul>
</div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Publishers</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Softdisk" title="Softdisk">Softdisk</a></li>
<li><a href="3D_Realms" title="3D Realms">Apogee Software</a></li>
<li><a href="FormGen" title="FormGen">FormGen</a></li>
<li><a href="GT_Interactive" class="mw-redirect" title="GT Interactive">GT Interactive</a></li>
<li><a href="Activision" title="Activision">Activision</a></li>
<li><a href="ZeniMax_Media" title="ZeniMax Media">ZeniMax Media</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Technology</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Adaptive_tile_refresh" title="Adaptive tile refresh">Adaptive tile refresh</a></li>
<li><a href="Id_Tech" title="Id Tech">id Tech</a>
<ul><li><a href="Doom_engine" title="Doom engine"><i>Doom</i> engine</a></li>
<li><a href="Quake_engine" title="Quake engine"><i>Quake</i> engine</a></li>
<li><a href="Quake_II_engine" title="Quake II engine"><i>Quake II</i> engine</a></li>
<li><a href="Id_Tech_3" title="Id Tech 3">id Tech 3</a></li>
<li><a href="Id_Tech_4" title="Id Tech 4">id Tech 4</a></li>

<li><a href="Id_Tech_6" title="Id Tech 6">id Tech 6</a></li>
<li><a href="Id_Tech_7" title="Id Tech 7">id Tech 7</a></li></ul></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="QuakeCon" title="QuakeCon">QuakeCon</a></li>
<li><i><a href="Masters_of_Doom" title="Masters of Doom">Masters of Doom</a></i></li>
<li><i>Hands of Necromancy</i></li></ul>
</div></td></tr></tbody></table></div>
<div class="navbox-styles"></div><div role="navigation" class="navbox" aria-labelledby="Game_engines_(list)393" style="padding:3px"><table class="nowraplinks hlist mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><div id="Game_engines_(list)393" style="font-size:114%;margin:0 4em"><a href="Game_engine" title="Game engine">Game engines</a> (<a href="List_of_game_engines" title="List of game engines">list</a>)</div></th></tr><tr><td class="navbox-abovebelow" colspan="2"><div>
<ul><li><a href="Source_port" title="Source port">Source port</a></li>
<li><a href="First-person_shooter_engine" title="First-person shooter engine">First-person shooter engine</a>
<ul><li><a href="List_of_first-person_shooter_engines" title="List of first-person shooter engines">List of first-person shooter engines</a></li></ul></li>
<li><a href="Game_engine_recreation" title="Game engine recreation">Game engine recreation</a>
<ul><li><a href="List_of_game_engine_recreations" title="List of game engine recreations">List of game engine recreations</a></li></ul></li>
<li><a href="Game_creation_system" title="Game creation system">Game creation system</a></li>
<li>Game IDE</li>
<li><a href="List_of_visual_novel_engines" title="List of visual novel engines">List of visual novel engines</a></li>
<li><a href="Id_Tech" title="Id Tech">id Tech</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="Proprietary_software" title="Proprietary software">Proprietary</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">1980s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Adventure_Game_Interpreter" title="Adventure Game Interpreter">Adventure Game Interpreter</a></li>
<li><a href="Cobra_(game_engine)" class="mw-redirect" title="Cobra (game engine)">Cobra</a></li>
<li><a href="Filmation_(game_engine)" title="Filmation (game engine)">Filmation</a></li>
<li><a href="Freescape" title="Freescape">Freescape</a></li>
<li><a href="Gold_Box" title="Gold Box">Gold Box</a></li>
<li><a href="Sierra_Creative_Interpreter" title="Sierra Creative Interpreter">Sierra Creative Interpreter</a></li>
<li><a href="SCUMM" title="SCUMM">SCUMM</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">1990s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="3D_GameStudio" title="3D GameStudio">3D GameStudio</a></li>
<li><a href="Clickteam" title="Clickteam">Clickteam</a></li>
<li><a href="Dark_Engine" title="Dark Engine">Dark Engine</a></li>
<li><a href="GameMaker" title="GameMaker">GameMaker</a></li>
<li><a href="Genie_Engine" title="Genie Engine">Genie Engine</a></li>
<li><a href="GoldSrc" title="GoldSrc">GoldSrc</a></li>
<li><a href="Jedi_(game_engine)" title="Jedi (game engine)">Jedi</a></li>
<li><a href="LithTech" title="LithTech">LithTech</a></li>
<li><a href="Mugen_(game_engine)" title="Mugen (game engine)">Mugen</a></li>
<li><a href="Pie_in_the_Sky_(game_engine)" title="Pie in the Sky (game engine)">Pie in the Sky</a></li>
<li><a href="Reality_Lab" title="Reality Lab">Reality Lab</a></li>
<li><a href="RenderWare" title="RenderWare">RenderWare</a></li>
<li><a href="RPG_Maker" title="RPG Maker">RPG Maker</a></li>
<li><a href="Sim_RPG_Maker" title="Sim RPG Maker">Sim RPG Maker</a></li>
<li><a href="Unreal_Engine_1" title="Unreal Engine 1">Unreal Engine 1</a></li>
<li><a href="Virtools" class="mw-redirect" title="Virtools">Virtools</a></li>
<li><a href="Virtual_Theatre" title="Virtual Theatre">Virtual Theatre</a></li>
<li><a href="Voxel_Space" title="Voxel Space">Voxel Space</a></li>
<li><a href="Zillions_of_Games" title="Zillions of Games">Zillions of Games</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2000s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Ubisoft_Anvil" title="Ubisoft Anvil">Anvil</a></li>
<li><a href="C4_Engine" title="C4 Engine">C4 Engine</a></li>
<li><a href="CryEngine" title="CryEngine">CryEngine</a></li>
<li><a href="Crystal_Tools" title="Crystal Tools">Crystal Tools</a></li>
<li><a href="Euphoria_(software)" title="Euphoria (software)">Euphoria</a></li>
<li><a href="Flare3D" title="Flare3D">Flare3D</a></li>
<li><a href="Frostbite_(game_engine)" title="Frostbite (game engine)">Frostbite</a></li>
<li><a href="Gamebryo" title="Gamebryo">Gamebryo</a></li>
<li><a href="GameSalad" title="GameSalad">GameSalad</a></li>
<li><a href="HeroEngine" title="HeroEngine">HeroEngine</a></li>
<li><a href="IW_(game_engine)" title="IW (game engine)">IW</a></li>
<li><a href="Leadwerks" title="Leadwerks">Leadwerks</a></li>
<li><a href="Marmalade_(software)" title="Marmalade (software)">Marmalade</a></li>
<li><a href="MT_Framework" title="MT Framework">MT Framework</a></li>
<li><a href="PhyreEngine" title="PhyreEngine">PhyreEngine</a></li>
<li><a href="Q_(game_engine)" title="Q (game engine)">Q</a></li>
<li><a href="Rockstar_Advanced_Game_Engine" title="Rockstar Advanced Game Engine">RAGE</a></li>
<li><a href="Shark_3D" title="Shark 3D">Shark 3D</a></li>
<li><a href="Source_(game_engine)" title="Source (game engine)">Source</a></li>
<li><a href="Titan_(game_engine)" title="Titan (game engine)">Titan</a></li>
<li><a href="Unigine" title="Unigine">Unigine</a></li>
<li><a href="Unity_(game_engine)" title="Unity (game engine)">Unity</a></li>
<li><a href="Unreal_Engine_2" title="Unreal Engine 2">Unreal Engine 2</a></li>
<li><a href="Unreal_Engine_3" title="Unreal Engine 3">Unreal Engine 3</a></li>
<li><a href="Virtools" class="mw-redirect" title="Virtools">Virtools 2.5</a></li>
<li><a href="Vicious_Engine" class="mw-redirect" title="Vicious Engine">Vicious Engine</a></li>
<li><a href="Vision_(game_engine)" title="Vision (game engine)">Vision</a></li>
<li><a href="Visual3D_Game_Engine" title="Visual3D Game Engine">Visual3D Game Engine</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2010s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="4A_Engine" class="mw-redirect" title="4A Engine">4A Engine</a></li>
<li><a href="Amazon_Lumberyard" title="Amazon Lumberyard">Amazon Lumberyard</a></li>
<li><a href="Bitsquid" title="Bitsquid">Bitsquid</a></li>
<li><a href="Buildbox" title="Buildbox">Buildbox</a></li>
<li><a href="Construct_(game_engine)" title="Construct (game engine)">Construct</a></li>
<li><a href="Creation_Engine" title="Creation Engine">Creation Engine</a></li>
<li><a href="Decima_(game_engine)" title="Decima (game engine)">Decima</a></li>
<li><a href="Defold" title="Defold">Defold</a></li>
<li><a href="Felgo" title="Felgo">Felgo</a></li>
<li><a href="ForgeLight" title="ForgeLight">ForgeLight</a></li>
<li><a href="Fox_Engine" title="Fox Engine">Fox Engine</a></li>

<li><a href="Id_Tech_6" title="Id Tech 6">id Tech 6</a></li>
<li><a href="Ignite_(game_engine)" title="Ignite (game engine)">Ignite</a></li>
<li><a href="Luminous_Engine" title="Luminous Engine">Luminous Engine</a></li>
<li><a href="Pixel_Game_Maker_MV" title="Pixel Game Maker MV">Pixel Game Maker MV</a></li>
<li><a href="RE_Engine" title="RE Engine">RE Engine</a></li>
<li><a href="Snowdrop_(game_engine)" title="Snowdrop (game engine)">Snowdrop</a></li>
<li><a href="Stencyl" title="Stencyl">Stencyl</a></li>
<li><a href="Source_2" title="Source 2">Source 2</a></li>
<li><a href="UbiArt_Framework" title="UbiArt Framework">UbiArt Framework</a></li>
<li><a href="Unreal_Engine_4" title="Unreal Engine 4">Unreal Engine 4</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2020s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Id_Tech_7" title="Id Tech 7">id Tech 7</a></li>
<li><a href="Unreal_Engine_5" title="Unreal Engine 5">Unreal Engine 5</a></li>
<li><a href="S%26box" title="S&amp;box">S&amp;box</a></li></ul>
</div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="Free_and_open-source_software" title="Free and open-source software">Free and<br>open-source</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th id="1970s25" scope="row" class="navbox-group" style="width:1%">1970s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Z-machine" title="Z-machine">Z-machine</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">1990s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Adventure_Game_Studio" title="Adventure Game Studio">Adventure Game Studio</a></li>
<li><a href="Build_(game_engine)" title="Build (game engine)">Build</a></li>
<li><a href="Crystal_Space" title="Crystal Space">Crystal Space</a></li>
<li><a href="Doom_engine" title="Doom engine"><i>Doom</i> engine</a></li>
<li><a href="Game-Maker" title="Game-Maker">Game-Maker</a></li>
<li><a href="OHRRPGCE" class="mw-redirect" title="OHRRPGCE">OHRRPGCE</a></li>
<li><a href="Quake_engine" title="Quake engine"><i>Quake</i> engine</a></li>
<li><a href="Quake_II_engine" title="Quake II engine"><i>Quake II</i> engine</a></li>
<li><a href="Stratagus" title="Stratagus">Stratagus</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2000s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Away3D" title="Away3D">Away3D</a></li>
<li><a href="Blender_Game_Engine" title="Blender Game Engine">Blender Game Engine</a></li>
<li><a href="Bork3D_Game_Engine" class="mw-redirect" title="Bork3D Game Engine">Bork3D Game Engine</a></li>
<li><a href="Cocos2d" title="Cocos2d">Cocos2d</a></li>
<li><a href="Dim3" title="Dim3">Dim3</a></li>
<li><a href="Game_Editor" title="Game Editor">Game Editor</a></li>
<li><a href="GDevelop" title="GDevelop">GDevelop</a></li>
<li><a href="Id_Tech_3" title="Id Tech 3">id Tech 3</a></li>
<li><a href="Id_Tech_4" title="Id Tech 4">id Tech 4</a></li>
<li><a href="Irrlicht_Engine" title="Irrlicht Engine">Irrlicht Engine</a></li>
<li><a href="JMonkeyEngine" title="JMonkeyEngine">jMonkeyEngine</a></li>
<li><a href="Lightweight_Java_Game_Library" class="mw-redirect" title="Lightweight Java Game Library">Lightweight Java Game Library</a></li>
<li><a href="L%C3%B6ve_(game_framework)" title="Löve (game framework)">Löve</a></li>
<li><a href="OGRE" title="OGRE">OGRE</a></li>
<li><a href="Open_Wonderland" title="Open Wonderland">Open Wonderland</a></li>
<li><a href="Panda3D" title="Panda3D">Panda3D</a></li>
<li><a href="Papervision3D" title="Papervision3D">Papervision3D</a></li>
<li><a href="Plasma_(game_engine)" class="mw-redirect" title="Plasma (game engine)">Plasma</a></li>
<li><a href="Platinum_Arts_Sandbox" title="Platinum Arts Sandbox">Platinum Arts Sandbox</a></li>
<li><a href="Pygame" title="Pygame">Pygame</a></li>
<li><a href="Ren'Py" title="Ren'Py">Ren'Py</a></li>
<li><a href="Scratch_(programming_language)" title="Scratch (programming language)">Scratch</a></li>
<li><a href="Solar2D" title="Solar2D">Solar2D</a></li>
<li><a href="Thousand_Parsec" title="Thousand Parsec">Thousand Parsec</a></li>
<li><a href="Torque_(game_engine)" title="Torque (game engine)">Torque</a></li>
<li><a href="Vassal_Engine" class="mw-redirect" title="Vassal Engine">Vassal Engine</a></li>
<li><a href="Wintermute_Engine" title="Wintermute Engine">Wintermute Engine</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2010s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Delta3D" title="Delta3D">Delta3D</a></li>
<li><a href="Godot_(game_engine)" title="Godot (game engine)">Godot</a></li>
<li><a href="GPUOpen" title="GPUOpen">GPUOpen</a></li>
<li><a href="Horde3D" title="Horde3D">Horde3D</a></li>
<li><a href="LibGDX" title="LibGDX">libGDX</a></li>
<li><a href="Moai_(software)" title="Moai (software)">Moai</a></li>
<li><a href="OpenFL" title="OpenFL">OpenFL</a></li>
<li><a href="ORX" title="ORX">ORX</a></li>
<li><a href="PlayCanvas" title="PlayCanvas">PlayCanvas</a></li>
<li><a href="Raylib" title="Raylib">Raylib</a></li>
<li><a href="Snap!_(programming_language)" title="Snap! (programming language)">Snap!</a></li>
<li><a href="Stencyl" title="Stencyl">Stencyl</a></li>
<li><a href="Stride_(game_engine)" title="Stride (game engine)">Stride</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2020s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Open_3D_Engine" title="Open 3D Engine">Open 3D Engine</a></li></ul>
</div></td></tr></tbody></table><div></div></td></tr></tbody></table></div></div><!--htdig_noindex--><div><div class="zim-footer">
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